Items

Each Item Card will have
 * a category:
 * Cutlery (knives, spoons, forks)
 * Kitchen items (rolling pin)
 * Clothing (rags, handkerchief, scarf)
 * Household items (child’s toys)
 * Food (flour, alcohol)
 * Possible weapons (knives, bottles, broken bottle)
 * Contemporary Medicine (small bottle of cocaine, potions etc)
 * Contemporary electrical devices (from the Chicago Fair)
 * a value (1,2 or 3)

Each trap will require a certain type/category of item and a specific value, to be disabled.

For example: "A character might need a personal item of value 2, a clothing item of value 1 and a food item of value 1 to be released from the trap."Here is a mock up of some item cards that can be found in the game: