Motivations

Motivation cards are randomly assigned to players and their characters. Players will keep the motivation cards a secret throughout the game, as these are the cards that show who the "baddies" are.

Your motivation is valid throughout the game and will determine the points ranking at the end. If the players reach the goal before they die, they still receive points for it.

Here are some of these motivations:
 * The Apprentice - tries to guess which player is HH Holmes and makes sure HH dies in a trap in order to replace him - Could lead to 2 HH Holmes’ in a game
 * The unknowing minion (blind faith) - has to figure out who HH Holmes is and help them survive until the end of the game (even at the cost of her/his life).
 * The Naive Optimist - wants everyone to get along and survive, wins if all folk make it to the end
 * The Patsy - has beef with one other player and wants them to get caught in a trap (the Description Card could say something like “The person sitting across from you is your enemy etc.”)
 * The Treasure Hunter /The Collector- has to get all of a certain type of item and keep them until the end of the game.