Rules

Each player starts the game with a character card (played) and a motivation card (kept hidden)

The character card lists the characters name, their special ability and how often they can use it.

The motivation card gives each player their unique victory condition (as well as surviving), that they can use to win the game.

Each player starts with 3 item cards that they can use to get other players out of traps. Players cannot get themselves out of traps unless they have a special ability that allows it

GamePlay
Players take turn playing room cards from the central deck, laying them out in front of them gradually creating a map of the hotel floor

There are 4 possible cards that can be drawn:
 * Hall Card - These cards map out the floor that the players are on, and often contain suitcases containing items the players can use
 * Room Card - Each room card has a unique trap that has to be beaten using a particular combination of items to be supplied by the other players. This begins the negotiation phase of the game, and if the trapped player is not able to get the other players to help them then they die!
 * Lift Card - This card signifies that the level is over, and the players have survived. The current floor is shuffled back into the deck and the next floor begins.
 * Exit - This card only enters the deck once the 4th lift card has been played. Any surviving players now have to reveal their motivations in order to determine who has ultimately won

Turn
The player draws a card and places it down in front of them. Most of the time, this will lead directly on to the negotiation phase